day 6
To My Beloved Inevitable Downfall » Devlog
sup. i'm back.
Changelog
- Added basic player-selected pronouns and tested it out in dialogue
- it works, yay
- three options: he/him, she/her, they/them
- uses Javascript, so I haven't figured out how to replace the variable value/print with another variable (player name)
- Added template for randomized dialogue
- Added a rooftop location
- this is where players can interact with Umbra and Maroon at the same time
- this is where players can interact with Umbra and Maroon at the same time
- Added passive states for supers
- trying to implement potentiaparesis/lethargiapathy debuffs, but I haven't tested it out yet, so idk if it works
- Added 20+ items along with flavor text
- Drew a basic mindmap of what I want the gameplay to be like
Ideas
- I thought about it some more and don't think random enemy encounters will work if i want to implement time/date feature
- Researched collisions. realized that I have to edit the symbols on the spritesheets. Seems easy enough.
- I think manipulating the character generator is possible, just really really tedious, unfortunately. luckily that's a future jessie problem.
To-Do
- Figure out a main branch/storyline and build from there
- Implement an in-game tutorial
- Test out the passive state debuffs
- Figure out the formulas/variables used in the formulas
To My Beloved Inevitable Downfall
the official KYD game
Status | Prototype |
Author | demure-serenity |
Genre | Role Playing, Action, Visual Novel |
Tags | 2D, Action RPG, Dating Sim, Pixel Art, RPG Maker, Short, Superhero, Superpowers |
Languages | English |
Accessibility | Subtitles |
More posts
- day 7Aug 30, 2022
- day 4Aug 06, 2022
- day 2Aug 03, 2022
- thinking about ideasAug 01, 2022
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