day 4


Changelog

  • player character sprite no longer shows up in the intro
  • added condition that Maroon must know Player before Player can interact with Maroon in the café
    • added event in which Maroon will talk to Player differently the first time they enter the café depending on friendship (strangers or friends) 
    • added event in which Maroon will talk to Player differently depending on friendship (strangers or friends)
  • figured out how to implement conversation branches
  • implemented Moth's bust art and for it to change with dialogue
  • added a whole bunch of plugins lmao
  • worked on pixel art:
    • added colors for Moth's bust placeholder
    • recolored some furniture for the cafe/future apartments perhaps?
    • tileset for the street/zebra crossing
    • lineart for Maroon's walking animation
    • KYD-specific icons

Ideas

Stuff I'm currently thinking about:

  • How to handle "friendship"
    • I can use variables and/or control switches. Variables are more manageable, but control switches might give me more freedom to develop mixed feelings/complicated relationships between characters/Player
      • ex.
        • variables = like/dislike
        • control switch = relationship (friends, frenemies, etc.)
    • I might have to stick with just variables first, and then add on control switches later
  • How to manipulate collisions
    • I need to research :(
  • Battle system
    • Different when it's a friend/dating sim vs action RPG?
      • How to implement????? Do I need to learn JavaScript for this? :'0
  • Research random encounters and how to add them in
  • Figure out how to manipulate the generator (if it's even something I can do that is)

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