thinking about ideas
To My Beloved Inevitable Downfall » Devlog
Never made a game before, but I want to try :))
Gonna try to keep it simple and build a strong foundation first before adding more things in. Don't want to be pulling a yandereDev would we lmao
Base game:
- Basic rpg combat
- Saves
- Large overworld map separated into local maps
- Sectors 1 and 2
- Locations:
- Training room
- Cafe
- Rooftop
- (3) Streets
- Park
- Maroon and Umbra as NPCs
- Friend-able
- Romanceable
- Play as a matchmaker between the two
- A somewhat linear storyline with 3 different endings
- Day/Night cycle
Stuff I want to work towards in the future:
- Player-customizable character
- Costumed and civilian form
- A way to input player pronouns
- Multiple superpower choices
- Start out differently (ex. Hero Aid Healer, )
- The Director as an NPC and maybe a romanceable option?
- Maroon and Umbra are antagonizable
- Multiple endings and a branching storyline
- More locations
- Research Center
- Maroon's apartment
- The Director's office
- Hospital
- Library
- Metro (acts as a central hub/overworld map for Player to travel to different locations)
- Animated face icons
- Busts?
- Animated cutscenes
- Aesthetic UI
- Calander/Date Cycle
- In-Game Time
Basic story premise
The Player character is a D-rank hero/intern working as a sidekick with Maroon to take down Umbra. Not sure what I should do for the superpower, but I'm thinking something simple for now, like super strength.
EDIT (8/1):
Researched and messed around on RPGmaker for 4 hours. I have the bare bones foundation for an introduction, a player-name-input system, and a friend-point system.
To My Beloved Inevitable Downfall
the official KYD game
Status | Prototype |
Author | demure-serenity |
Genre | Role Playing, Action, Visual Novel |
Tags | 2D, Action RPG, Dating Sim, Pixel Art, RPG Maker, Short, Superhero, Superpowers |
Languages | English |
Accessibility | Subtitles |
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